Have you ever wanted to know more about the most brilliant minds of history? Me too, but this page just focuses on the staff of this site and the site itself, which for right now is just the administrator, though maybe in the future other contributors will be regular enough to show up here too.
Ultra Reality was conceived as a combined fansite and a place to learn programming. All too many people are put off by their lack of programming ability when they learn that there isn't a Unity export tool for Ultra 64 ROMs (although, with Pyrite around, that might as well be the case!), but with any luck this website should bring anyone up to speed with the concepts of programming and the hardware of the Ultra 64 before marrying the two together later on. You may have also noticed that this web site doesn't have forced SSL or TLS -- that's to enable it to run on any operating system that has an HTML viewer. Hopefully, this website will leave you with both plenty of Ultra 64 knowledge and programming knowledge in general, and with that the ability to write software for any hardware. The Ultra 64 is a great piece of hardware, and deserves more people understanding its many intricacies and putting out software for it, especially as it's in a nice middle ground between modern enough for 3D games and not so modern that it's unable to be understood from the register point of view.
Also has a personal site that needs updating:

Age: mid-20s
Location: Dry Dry Desert
Dinosaur? Yes. Utahraptor to be specific.
My love for the Ultra 64 started at about the age that it tends to for most people, though it wasn't exactly under the Christmas tree; it was in web videos of the games. Eventually I found an emulator and played Super Mario 64, a new entry in a series I'd already played the first four games of, and all of a sudden I knew it was a seismic shift. To this day it still has the graphics that most aesthetically please me of any console, that much was completely sealed when I first watched the hour of Dinosaur Planet footage; I'd never thought a game that beautiful was possible at that time.
So, with this much respect and adoration for a piece of hardware slightly older than myself, I've always wanted to give back to it, and what better way than to teach others its ways? Thus the idea for this site was born, which I've refined over the last five years into this final-ish form, hopefully it will have been worth the work. Beyond that I also work on and off on homebrew projects for it, and am in the draft stages of a game that was initially intended for the PC but thanks to Pyrite may end up on Ultra 64 first,
Athena's Arrow.
Trivia:
• I've been a desert dweller most my life.
• The earliest websites I remember visiting are Toasty Tech, Rinkworks, and Walton Dell's.
• I also play bass!
• As can be assumed, retrocomputing is one of my main hobbies. My main retro rig is an Athlon, but I have a Power Mac G4 that's its rival on that front.
The following is a fully accurate depiction of how I look.
To be added when there's much to add. Currently working on an Ultra 64 homebrew project, but beyond that mostly been working on PC projects here and there.
I am still looking for contributors to help run the site, usually writing articles but forum staff when that gets implemented will be necessary too. If you want to be that person long-term, you know where to look to get in contact about that.